
Rolf Chr
The Scope Gallente Federation
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Posted - 2014.10.10 08:18:00 -
[1] - Quote
In the example posted here http://community.eveonline.com/news/dev-blogs/long-distance-travel-changes-inbound/?_ga=1.34303975.776383066.1396348573 you write "After waiting for 23.5 minutes at the convenient local station, his fatigue is down to 119.79. He jumps again, to 2R-CRW GÇô 4.9 LY. At this point his cooldown timer is 2 hours 2 minutes 8 seconds, and his fatigue is 706.74. At this point his total distance travelled is 17.51 LY, leaving him with 37.04 LY to go. He looks at his map, and finds a 40-route jump through nullsec to get to the same destination, and figuring two minutes per system, his warp travel time for the whole journey is a bit over half the cooldown for his next jump. He decides to fly there directly rather than trying to jump any further."
If you really think I (or the rest of eve community) will gatejump any our capitals 40 jumps in nullsec you are insane..  I will quit eve long before I even consider doing this. And I will not wait days of week to complete the trip either!!!  I understand the need to nerf combat capital ship movments, but I need to be able to use it for logistic purposes also.
I do not know if the math behind all the different spreadsheets available online are correct, but if you look at this example https://docs.google.com/spreadsheets/d/1IjH2JyeTd0suTC43REymnoiD2TF70HxbkRWqNtJjqds/edit?pli=1#gid=0 I clearly see that it need to be a upper limit on how much fatigue you gain and accelerate the rate it is reducing with!
I'm ok with having to sit in station for some time, even a few hours after some jumps but there need to be a upper limit. This is a game. it's suppose to be fun, but with those changes its nothing even close to fun if you need or want to move your capital.
For PVP purposes again, yes I understand the need to nerf them, but if a single pilot is trying to help his corp moving assets and ships safely into or out of nullsec it will be close to impossible
Please consider at least a upper limit on the cooldown that enable a capital pilot to still enjoy the game. |